Hey guys! It’s time to share some progress pics with you! When we came back to work on Lake Ridden after the summer holidays we had a clear goal in mind: velocity! We wanted to really push the game and get things going. There should be a visible difference each week when we played the game together on Fridays.
There has just been so much other non-game development tasks to deal with since we started Midnight Hub nine months ago. Everyone who ever started a business or a company will probably agree when I say you have no idea just how much of your time will go to things like filling out forms, talking to the government, meeting important people, web page maintenance, solve computer problems, planning, move offices or recruiting new team members or just making sure everyone on the team got what they need and that people are communicating. AND then you need to make a game on top of this somehow!
To achieve velocity we iterated our project management process to focus more on game development and to get visible results. We now start each sprint on a Monday and end it on Friday. We focus more on results than on the tasks themselves. So far it has really helped us gain momentum! We would like to share a batch of screenshots from the pre-alpha version of Lake Ridden to illustrate what the game looks like now compared to a few weeks ago! Things are really shaping up even if it’s still heaps of work left before the game is done. As we’ve talked about before we have a very iterative approach when making games, which I think becomes very clear here. Let’s look at the Root Cellar and the Forest of Lake Ridden!
Iterating your work is super important. We’re consonantly evaluating our tools, processes and workflows. It’s demanding, but we’re strongly convinced that this will help us stay up to date with both the elusive video games industry and improve our skills as game developers.
As stated before, this is all work in progress, and the look and feel will change a lot before the release next year. It’s a bit scary to show you the game this early, but we want you to be a part of this journey.
I hope you enjoyed this post about the state of the game. Feel free to leave a comment or follow our Facebook page or Twitter. Check out our IndieDB-page, if that’s your cup of tea!
Cheers,
Sara and The Team