As the creative director of Midnight Hub, I’m not only responsible for all code in the game, but also the game design and story. In this post, I hope to convey the way that we are designing Lake Ridden and how that might differ from other projects. Being such a small team gives us a…
A quick screenshot of our manuscript editor, note that there are just a action flow and no data inputs. I’m a programmer and for me it has always been natural to build progression in game using code. For Lake Ridden, since I’m also in charge of design and story, I decided to make a manuscript…
An in game image taken by Sara this week, still work in process. I’m Johan, the CTO and Creative director of Midnight Hub and Lake Ridden. Today I’m going to talk about a tool I made which makes it easier for the team to quickly access and play the latest version of Lake Ridden. This…
As we are still in pre-production, we thought we would finish up these introduction posts by talking with Sara who is our producer and the product owner of Lake Ridden. She is also responsible for communication, play testing and everything else not covered by me or Erik. Hi Sara, who are you? – Your worst…
Recent Comments