Hi all! We just received some fantastic news! Lake Ridden is selected to European Game Showcase at GDC in San Francisco! We’re one of two games that were selected from Sweden in fierce competition, by industry veterans, publishers, and other companies <3 You can read more about the event and see the complete shortlist of…
Hi all, welcome back to our developer blog! We’ll be displaying Lake Ridden in San Francisco, at GDC in March! We don’t have a booth, but we’ll have a cozy meeting point just around the corner of the conference center instead. We’ll be displaying the game to other developers, to journalists and some really cool people….
What’s up, everybody? Our deadlines are approaching and the game both looks and feels better each day! This week we also got invited to His Royal Highness Prince Daniel of Sweden’s day for promising young entrepreneurs, which was both unexpecting and very flattering! Around 100 entrepreneurs are chosen each year to participate. This is extra…
Hi all! What’s up? This week we became super happy and surprised when our GIF of the Forest went viral on Twitter! Right now the GIF is closing in on 600 likes and over 100 re-tweets, which is huge for us! The whole team is so boosted by all the kind words and attention Lake…
Hi friends! Guess what? Lake Ridden is featured by both Get Indie Gaming and Finger Guns as their top picks of upcoming indie games releasing 2018! We’re so honored to be included on their lists <3 Other than this Midnight Hub was mentioned in The Local, and our screenshots made it to Nerd Time’s #screenshotsaturday…
What’s up? The holidays are over and the studio is back to work on Lake Ridden! It’s now 2018, which means our game will finally be released this year! Hard to believe, it feels as if we just started work on the game…Time truly flies! Let’s kick this year off with some exciting news; Lake…
Hi all! How are you? At the Midnight Hub office our development is moving forward, and last week we had a very special guest. Nonother than the King of Sweden visited the incubator where we’re located, and Midnight Hub was hand-picked to showcase our upcoming game Lake Ridden for His Majesty! We presented our game…
This is part three in a series of blog posts about how to work smarter, not harder, on your game! I previously wrote about how to use the iterative ABC-recipe to make your game, and why you absolutely should not crunch when you make games. This time I’ll write about how we at Midnight Hub…
Last time I wrote about crunch in the games industry, and why it’s a really, really bad practice. It was both fun and a bit distressing to see how much attention that text has gotten in just one week. Studies have time and time again shown that working extensive overtime is bad for you, the…
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