Last week we moved into our new office space at Malmö’s biggest incubator Minc! It feels awesome to get accepted to their incubator program, since only a very few other game companies have been taken in before. One of the (many) reasons we chose to go with Minc is that the house is basically four floors filled…
For the past years I have applied for a fair share of jobs in the games industry, as well as been sitting on the other end of the table, judging CVs and browsing links to portfolios (both situations are equally challenging but in completely different ways!). Malin Hedström at Arrowhead Games recently published a great…
Midnight Hub is looking for an art intern! If you’re more interested in applying for the programming intern position instead, click here to read all about it! Are you an aspiring junior 3D artist with a passion for creating beautiful worlds, probably closing in on your final year at a higher video games education? Are you positive, driven…
Marie, the main character, searching for her vanished sister. It’s time to let you guys in on what we are working on! Lake Ridden is a story driven first-person horror game, set in a twisted Scandinavian forest. It will be released for PC during 2017. To read the press release, click here or scroll down on…
Quick question: how many post-its does it take to finish up the pre-production for a new indie game? Well, a lot, as it turns out! At the core of all game development projects you can be sure to find a)tons of post-its and b)huge quantities of coffee (or tea). Team Midnight Hub definitely runs on…
Right now we’re preparing some brand new Lake Ridden material to share with you guys! Our artist Erik is hard at work, creating images that captures the feeling and essence of our first game. Make sure to check back next week, when he (hopefully) got something big to announce : ) Cheers, – Sara
Midnight Hub is looking for a programming intern! If art is your cup of tea instead, please click here to read all about the 3D-art internship offered! Are you a junior programmer, studying at a video game school, speaking Swedish, with a strong passion for solving problems and hungry to learn more about how to craft…
This week we’ve been hard at work setting up the very basics for the game, making sure all technical pipelines and stuff are working in a way that enables us to get up to speed and work more efficiently later on. We are strong believers in optimizing our own everyday tasks so we can concentrate…
So, what have we been up to since last week? First of all, huge thanks for the love and support we received upon announcing our new studio! We’re so very happy to have so many people interested and excited about the studio: friends, former colleagues and Internet strangers alike! Thank you <3 This week…
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