Hi all, welcome back to our developer blog! The video games industry has a tradition of writing and publishing post mortems once a game project has shipped. These are pieces where the team looks back at the production of a game. They help us see what we learned along the way, what we did good…
Hi all! Today we just launched Lake Ridden on Steam, Humble Store and GOG! The game has a 10% release discount right now as a “thank-you” to everybody who’s been following us on this crazy ride. It’s a first person puzzle game with plenty of story in it. Play time is estimated to 6-9 hours….
Hi all! How are you doing? We had an amazing GDC in San Francisco two weeks ago, and we’re all back to work now. It was super fun to show the game to both press and players, at European Game Showcase and the small, cozy off-site location we had booked. The upcoming week we’ll be heading…
Hi all! We just received some fantastic news! Lake Ridden is selected to European Game Showcase at GDC in San Francisco! We’re one of two games that were selected from Sweden in fierce competition, by industry veterans, publishers, and other companies <3 You can read more about the event and see the complete shortlist of…
Hi all, welcome back to our developer blog! We’ll be displaying Lake Ridden in San Francisco, at GDC in March! We don’t have a booth, but we’ll have a cozy meeting point just around the corner of the conference center instead. We’ll be displaying the game to other developers, to journalists and some really cool people….
This is part three in a series of blog posts about how to work smarter, not harder, on your game! I previously wrote about how to use the iterative ABC-recipe to make your game, and why you absolutely should not crunch when you make games. This time I’ll write about how we at Midnight Hub…
Last time I wrote about crunch in the games industry, and why it’s a really, really bad practice. It was both fun and a bit distressing to see how much attention that text has gotten in just one week. Studies have time and time again shown that working extensive overtime is bad for you, the…
Why do so many game studios work overtime? How do you avoid burning out the passionate people working on your team? And how do you get your fellow developers interested and motivated to do their best work? And is there an alternative to the infamous game developer crunch? If you’re a manager that plan crunch…
Hi everybody! We’re back from our summer vacations, hard at work with Lake Ridden again! Here’s an interview about the game that we gave on Gameumentary a few days ago! They make in-depth interviews and are now looking to launch a series of game documentaries! Before going on vacation we conducted everyone’s Performance Coaching Reviews, to see…
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