Hey guys what’s up? With summer vacations approaching we’re trying to squeeze in some work on the game before it’s time to get some well-deserved time with friends and family. In this blog post, we’ll talk a bit about puzzles in games, and how we approach building puzzles into Lake Ridden. To avoid spoiling any…
What’s up? Nordic Game Conference is over for this year. We exhibited Lake Ridden during Friday, aka the “Discovery Day”, which was awesome! We had rented a booth where we brought our roll-up, monitors, and computers. So many fantastic conference goers showed up to try the alpha demo! We never imagined the interest for our…
Hey, welcome back to our developer blog! In this post, we’ll talk about how we create GIFs for our game Lake Ridden. As the person in charge of our marketing assets here at Midnight Hub I’ll walk you through our current process for creating crisp and catchy GIFs; which tools we use, as well as…
Hi guys n’ gals! We’re back again! Our trip to Game Developers Conference was great, and so was attending Game Connection, both located in San Francisco during the same week. We showcased the demo of Lake Ridden for selected friends, developers and companies. Our goal with the trip was to meet with journalists and give…
What’s up everybody? In this post we’ll talk about the basics on how we approached writing the story for our game Lake Ridden. As we talked about before on this blog one of the goals with our studio is to create games that have a deep and meaningful story, that experiment with storytelling in different…
Hello guys! Things are coming along fine with Lake Ridden and it’s time to share some progress with you. The Art team have dedicated the last two weeks to crafting a lot of unique items; plants, pots, branches etc. As usual everything you’ll see is work in progress, expect the game to look very different…
A quick screengrab from the game. We have finally started to implement fog into the game <3 With the number of game studios growing we get a lot of questions on how to get started making your own game. We decided to share how Midnight Hub got going, and what we’ve learned so far. Please…
Making a game is a very iterative process, as we’ve talked about before. You need to get the big chunks in place before you can tell if it all fits together and makes sense (and is fun!). When you got a rough outline of the world, items, story or game mechanics it’s time to zoom in on…
As promised, this week has been much more focused on getting some game development done. We’ve been putting a lot of effort into the forest, both on the stones, the grass and the foliage. In this post we’ll share a bunch of fresh development screens showing how Lake Ridden is coming along! Erik and Anton (aka…
Recent Comments