Hi friends, what’s up? Here at the Midnight Hub office, we’re hard at work with the latest version of Lake Ridden. The game is coming along fine. It’s hard to believe we’ve been working on this project for almost 1,5 years by now. We’ve really tightened up the focus of the game lately, what we…
Hey there! What’s going on? Last week Lake Ridden was featured on Polygon’s front page with this exklusive, new eight minute long video showing parts of the beginning of the game! We’re so excited to share this sneak peek with you and our friends at Polygon. We’ve noticed a lot of the comments on Polygon…
What’s up? The past week has been all about preparing for Game Developers Conference and Game Connection taking place in San Francisco in less than two weeks. Our Lake Ridden demo is coming along fine, it’s gonna be super exciting to let people try it live! Here’s some handy info about our schedule in San…
“You are Marie, a 13-year-old girl and the year is 1988. Reluctantly, you join your sister and her friends for one last camping weekend before winter. It was going great, but the second night an argument with your sister ended with her running off into the forest. While looking for her, you stumble upon an…
What’s up everybody? In this post we’ll talk about the basics on how we approached writing the story for our game Lake Ridden. As we talked about before on this blog one of the goals with our studio is to create games that have a deep and meaningful story, that experiment with storytelling in different…
Hello guys! Things are coming along fine with Lake Ridden and it’s time to share some progress with you. The Art team have dedicated the last two weeks to crafting a lot of unique items; plants, pots, branches etc. As usual everything you’ll see is work in progress, expect the game to look very different…
Making a game is a very iterative process, as we’ve talked about before. You need to get the big chunks in place before you can tell if it all fits together and makes sense (and is fun!). When you got a rough outline of the world, items, story or game mechanics it’s time to zoom in on…
As promised, this week has been much more focused on getting some game development done. We’ve been putting a lot of effort into the forest, both on the stones, the grass and the foliage. In this post we’ll share a bunch of fresh development screens showing how Lake Ridden is coming along! Erik and Anton (aka…
Big news you guys! Today we’re happy to announce that Midnight Hub teams up with Apple Design Award-winner and senior game developer Henrik Johansson! Henrik is the co-founder of the tremendously successful mobile games company Mediocre, releasing award winning games such as Smash Hit, Does Not Commute and the Sprinkle Series. This two-man outfit has an…
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