What's up, everybody? Our deadlines are approaching and the game both looks and feels better each day! This week we also got invited to His Royal Highness Prince Daniel of Sweden's day for promising young entrepreneurs, which was both unexpecting and very flattering! Around 100 entrepreneurs are chosen each year to participate. This is extra…
Read More
Hi all! What's up? This week we became super happy and surprised when our GIF of the Forest went viral on Twitter! Right now the GIF is closing in on 600 likes and over 100 re-tweets, which is huge for us! The whole team is so boosted by all the kind words and attention Lake…
Read More
Hi friends! Guess what? Lake Ridden is featured by both Get Indie Gaming and Finger Guns as their top picks of upcoming indie games releasing 2018! We're so honored to be included on their lists <3 Other than this Midnight Hub was mentioned in The Local, and our screenshots made it to Nerd Time's #screenshotsaturday…
Read More
What's up? The holidays are over and the studio is back to work on Lake Ridden! It's now 2018, which means our game will finally be released this year! Hard to believe, it feels as if we just started work on the game...Time truly flies! Let's kick this year off with some exciting news; Lake…
Read More
Hi all! How are you? At the Midnight Hub office our development is moving forward, and last week we had a very special guest. Nonother than the King of Sweden visited the incubator where we're located, and Midnight Hub was hand-picked to showcase our upcoming game Lake Ridden for His Majesty! We presented our game…
Read More
This is part three in a series of blog posts about how to work smarter, not harder, on your game! I previously wrote about how to use the iterative ABC-recipe to make your game, and why you absolutely should not crunch when you make games. This time I'll write about how we at Midnight Hub…
Read More
Last time I wrote about crunch in the games industry, and why it's a really, really bad practice. It was both fun and a bit distressing to see how much attention that text has gotten in just one week. Studies have time and time again shown that working extensive overtime is bad for you, the…
Read More
Why do so many game studios work overtime? How do you avoid burning out the passionate people working on your team? And how do you get your fellow developers interested and motivated to do their best work? And is there an alternative to the infamous game developer crunch? If you're a manager that plan crunch…
Read More
Hi all, welcome back to our developer blog! Last week we packed our bags and headed to Sweden Game Conference to display the Lake Ridden demo for three days. Huge thanks to everybody who stopped by to play Lake Ridden, we got a lot of nice feedback and met many new friends! And big thanks…
Read More
Hey guys! We're back from EGX and hard at work on Lake Ridden right now. The event was a blast, and people really seem to love the demo we put on display! We're absolutely blown away by all the positive feedback and kind words, huge thanks to everyone who came by! Remember to wishlist the…
Read More