As the creative director of Midnight Hub, I’m not only responsible for all code in the game, but also the game design and story. In this post, I hope to convey the way that we are designing Lake Ridden and how that might differ from other projects. Being such a small team gives us a…
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There is a Russian proverb saying: ”If you chase two rabbits, you’ll catch neither”, meaning focus is key to success. Concentrate on conquering one task at a time, instead of running all over the place, especially since multitasking has time and time again proven to actually make us less efficient. In this post I’ll share…
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From left to right: Malin, Anton, Patrik, Erik, Malin Khaan, Johan and Sara. The whole Midnight Hub! Awesome news everybody! Firstly: We have found the perfect voice actress and sound/music-composer for Lake Ridden! Patrik Jarlestam from Ghost Note Music will work his magic to make sure the music and sound in Lake Ridden is on point.…
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An example of concept art for a "hero prop". This was actually the art test we sent some of the artist applying for the internship at Midnight Hub. Each enlarged item tells a story and shows that there is a thought out idea behind the prop. A few weeks back I found all of my…
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Massive are based in Malmö, just like Midnight Hub! Making games truly are a team effort, as this photo of the crew responsible for The Division illustrates! We got the opportunity to hang out with the talented Norwegian developers behind the upcoming horror game "Through the Woods". Tanya Short from Kitfox games held…
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A quick screenshot of our manuscript editor, note that there are just a action flow and no data inputs. I’m a programmer and for me it has always been natural to build progression in game using code. For Lake Ridden, since I’m also in charge of design and story, I decided to make a manuscript…
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Last week we moved into our new office space at Malmö's biggest incubator Minc! It feels awesome to get accepted to their incubator program, since only a very few other game companies have been taken in before. One of the (many) reasons we chose to go with Minc is that the house is basically four floors filled…
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The art of lake Ridden is made in Maya and Photoshop, brought to life by Unity. I’m Erik, the art director of Lake Ridden at Midnight Hub. In this developer blog post I’ll talk a few words about why we decided to go with a more stylized look for our game, as opposed to a…
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For the past years I have applied for a fair share of jobs in the games industry, as well as been sitting on the other end of the table, judging CVs and browsing links to portfolios (both situations are equally challenging but in completely different ways!). Malin Hedström at Arrowhead Games recently published a great…
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Midnight Hub is looking for an art intern! If you're more interested in applying for the programming intern position instead, click here to read all about it! Are you an aspiring junior 3D artist with a passion for creating beautiful worlds, probably closing in on your final year at a higher video games education? Are you positive, driven…
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